Table 2 Pedestrian Library tool—Ritual simulation instruction comparison table

From: A quantitative evaluation method for ritual design expression in case studies of traditional Chinese architecture

Module name

Instruction Description

Ritual simulation instructions

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agent-based generation points

Ritual process starting point

agent-based vanishing point

Ritual process end location

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agent-based destination

Ritual participants walking behavior, such as monks circling to pray for blessings

agent-based waiting behavior

Ritual stay behavior, such as kneeling to the buddha

Set up conditional statements to control process branches

Choice settings for different ritual paths for ritual participants

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Set the target line

Define the location of space entrances and exits

Draw polygonal areas

Irregular activity areas, such as temple of Heaven Huanqiu Altar Complex

Draw rectangular areas

Rectangular areas for ritual activities, such as the Buddha Hall area

Draw the defined path

Set up fixed ritual routes

Place the attractor

Control the attraction of ritual activity areas to pedestrians

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Density map

Visualization of pedestrian flow density