Table 3 Benchmark Table comparing key parameters of commercial VR/AR display products
From: Future trends of display technology: micro-LEDs toward transparent, free-form, and near-eye displays
VR/AR displays | Form factor | Optic engine | Resolution | ppi | Transparency (%) | Weight (g) | |
---|---|---|---|---|---|---|---|
Meta Quest 3 | VR headset | LCD | 2064 × 2208 | 1218 | Blocked | 515 | |
Apple Vision Pro | VR headset | Micro-OLED | 3660 × 3200 | 3386 | Blocked | 600–650 | |
Sony PSVR 2 | VR headset | OLED | 2000 × 2040 | 800 | Blocked | 560 | |
Meta Quest Pro | VR headset | QD-LCD | 1800 × 1920 | 1059 | Blocked | 722 | |
Microsoft Hololens 2 | AR glasses | Laser | 1440 × 936 | N/A | ~30 | 566 | |
Xreal Air 2 Pro | AR glasses | Micro-OLED | 1920 × 1080 | 4032 | 20–30 | 75 | |
Vuzix Blade 2 | AR glasses | LCD | 480 × 853 | N/A | 20–30 | 90 | |
Oppo Air glasses 3 | AR glasses | Micro-LED | ~4096 × 2160 | N/A | >40 | 50 | |
Meta Orion | AR glasses | Micro-LED | ~720 × 540 | N/A | 60–70 | 98 |