Fig. 3: Time-frequency difference and its correlation with cravings.

A Top panel: TFR of responses to game-related cues versus non-game cues over two nights. Bottom panel: topographical plots showing game-related cue-elicited low-frequency power, early spindle power, and late spindle power. B Mean (±SEM) low-frequency power for both SIG and SCG across all subjects. C Mean (±SEM) early spindle power for both SIG and SCG across all subjects. D Mean (±SEM) late spindle power for both the SIG and the SCG across all subjects. E Correlations between power in the three frequency clusters and changes in VAS scores at T1, T2, T3, T4, and T5. F Correlations between power in the three frequency clusters and changes in QGU-B scores at T1, T2, T3, T4, and T5. G Correlations between power in the three frequency clusters and baseline playtime, along with changes in playtime at T2, T3, T4, and T5. H Correlations between power in the three frequency clusters and baseline p300 amplitude, along with changes in p300 amplitude at T0, T1, and T5. *: p < 0.05, **: p < 0.01, ***: p < 0.001. SIG, sleep intervention group; SCG, sleep control group; AIG, awake intervention group; ACG, awake control group.