Table 5 Results of the LMM testing the social buffering effects in the real-life and the VR studies.

From: Social buffering of human fear is shaped by gender, social concern, and the presence of real vs virtual agents

 

B

SE

χ2

Df

P value

A LMM testing the two-way interaction effect

(Intercept)

0.14

0.016

76.89

1

<0.001

Study

−0.058

0.025

5.35

1

0.021

Treatment

−0.065

0.022

9.047

1

0.0026

PANAS-negative

−0.0057

0.011

0.26

1

0.61

STAI-state-pre

0.012

0.010

1.35

1

0.25

ADS

−0.0049

0.0097

0.25

1

0.62

Study × Treatment

0.025

0.033

0.59

1

0.44

B LMM testing the buffering effect in VR study

(Intercept)

0.086

0.013

41.85

1

<0.001

Treatment

−0.040

0.019

4.54

1

0.033

PANAS-negative

−0.0034

0.012

0.079

1

0.78

STAI-state-pre

0.023

0.011

4.03

1

0.045

ADS

−0.015

0.011

1.83

1

0.18

  1. Bold values are significant at p < 0.05.
  2. PANAS Positive and Negative Affect Schedule, STAI-state-pre state anxiety scores before the experiment based on the State scale of the State-Trait Anxiety Inventory (STAI), ADS Allgemeine Depressions Skala, SE standard error.