Table 5 Results of the LMM testing the social buffering effects in the real-life and the VR studies.
B | SE | χ2 | Df | P value | |
---|---|---|---|---|---|
A LMM testing the two-way interaction effect | |||||
(Intercept) | 0.14 | 0.016 | 76.89 | 1 | <0.001 |
Study | −0.058 | 0.025 | 5.35 | 1 | 0.021 |
Treatment | −0.065 | 0.022 | 9.047 | 1 | 0.0026 |
PANAS-negative | −0.0057 | 0.011 | 0.26 | 1 | 0.61 |
STAI-state-pre | 0.012 | 0.010 | 1.35 | 1 | 0.25 |
ADS | −0.0049 | 0.0097 | 0.25 | 1 | 0.62 |
Study × Treatment | 0.025 | 0.033 | 0.59 | 1 | 0.44 |
B LMM testing the buffering effect in VR study | |||||
(Intercept) | 0.086 | 0.013 | 41.85 | 1 | <0.001 |
Treatment | −0.040 | 0.019 | 4.54 | 1 | 0.033 |
PANAS-negative | −0.0034 | 0.012 | 0.079 | 1 | 0.78 |
STAI-state-pre | 0.023 | 0.011 | 4.03 | 1 | 0.045 |
ADS | −0.015 | 0.011 | 1.83 | 1 | 0.18 |