Table 1 Search strategy used for the systematic search.
From: Game-based learning in orthodontic education: a systematic review
P - Population | orthodontic OR orthodontics OR orthognathic OR “tooth movement” OR “tooth alignment” |
I - Intervention | game OR gamification OR gaming OR edutainment OR simulation OR “virtual reality” OR “augmented reality” |
C - Comparison | lecture OR traditional learning OR traditional teaching OR passive learning |
O - Outcomes | knowledge OR skill OR competence OR competency OR performance OR engagement OR motivation OR satisfaction |