Table 1 Search strategy used for the systematic search.

From: Game-based learning in orthodontic education: a systematic review

P - Population

orthodontic OR orthodontics OR orthognathic OR “tooth movement” OR “tooth alignment”

I - Intervention

game OR gamification OR gaming OR edutainment OR simulation OR “virtual reality” OR “augmented reality”

C - Comparison

lecture OR traditional learning OR traditional teaching OR passive learning

O - Outcomes

knowledge OR skill OR competence OR competency OR performance OR engagement OR motivation OR satisfaction