Fig. 3: Comparison of the proposed agent-based model with a standard coordination game model.
From: Collective patterns of social diffusion are shaped by individual inertia and trend-seeking

In all figures, we set n = 200, 25% of committed minority, and we generate 50 independent simulation runs. One representative simulation is highlighted in each plot, with the corresponding switching rate in the right panel. a, b Simulations of our model with ρe = 0.5. c, d Simulations of a pure coordination model calibrated from our empirical data (βv = 4.8 for explorers and βv = 19.7 for non-explorers), with ρe = 0.5. e, f Explosive delayed diffusion is obtained with a pure coordination game by increasing the fraction of explorers to ρe = 0.7. g, h Explosive delayed diffusion is obtained with a pure coordination game by decreasing the rationality of non-explorers to βv = 8.5.