Fig. 6: Boxing identification of tactile glove assisted with deep learning.

a Schematics of three boxing punches and corresponding sensing signals. b The CNN architecture constructed for identifying boxing postures from tactile information input. c The excerpts of output resistance of five fingers corresponding to the jab, uppercut, and swing punches. d The process for training and real-time identification. e Photographs of combination punches used in the dataset. f Classification test confusion matrix of boxing recognition derived from the tactile glove.