Fig. 3: 3D objects-based interactions in Dive scenes. | npj Systems Biology and Applications

Fig. 3: 3D objects-based interactions in Dive scenes.

From: An architecture for collaboration in systems biology at the age of the Metaverse

Fig. 3

Data files, portals, data, interactions with the server, and interactions with data are based on tangible 3D objects in ECellDive. In contrast to windows on a screen, 3D objects in the virtual world of a dive scene participate in the feeling of immersion. Those can also appear as “landmarks” in the 3D world. That is, data in the dive scene are physically more prominent than the rest and can be clearly identifiable by users similar to a mountain on the horizon. 3D objects in dive scenes are persistent like objects in the real world. They are means of indirect communication between users in the same work session. For example, a persistent dive portal suggests a user went to visit another dive scene from this one; i.e., it is a knowledge link.

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