Extended Data Fig. 5: Examples of behavioural and visual diversity. | Nature

Extended Data Fig. 5: Examples of behavioural and visual diversity.

From: World and Human Action Models towards gameplay ideation

Extended Data Fig. 5

All sequences are generated using the 1.6B WHAM conditioned on ten real frames. a, Even-numbered frames. b, Five examples of behavioural diversity: camera movement, loitering near the spawn location and different paths navigating to the middle Jumppad. c, Five examples of visual diversity in the player’s hoverboard.

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