Extended Data Fig. 6: Successful and unsuccessful persistency examples.
From: World and Human Action Models towards gameplay ideation

a, Examples of inserted characters persisting until they are out of frame (annotated as ‘Persisted until out of frame’). b, Examples of modifications not persisting (annotated as ‘Did not persist’). c, Examples of unusable generations. Every other frame is shown (annotated as ‘Unusable’).