Extended Data Fig. 1: Interview study details.
From: World and Human Action Models towards gameplay ideation

a, Images taken from the design probe used in the semistructured interviews with creative teams. Participants could use natural language to generate a scene (top left), visually tweak the behaviour of non-player characters (also known as NPCs) and the environment by drawing directly onto the frame (top right), use image or video references to influence scene generation and choose from several generations. b, Summary of themes identified in the interview study. The focus of reporting of this article is on the themes in category 2.