Table 1 Quantitative persistency results

From: World and Human Action Models towards gameplay ideation

Conditioned frames

Powercell

Character

Vertical Jumppad

1

58%

45%

58%

5

86%

85%

98%

  1. When conditioning WHAM on one user-edited image, each element persists less than 60% of the time. However, when conditioning on five user-edited images, the persistency of each element increases substantially to 85% or more (binomial tests with a Bonferroni corrected significance level of 0.008).