Table 1 Quantitative persistency results
From: World and Human Action Models towards gameplay ideation
Conditioned frames | Powercell | Character | Vertical Jumppad |
---|---|---|---|
1 | 58% | 45% | 58% |
5 | 86% | 85% | 98% |
From: World and Human Action Models towards gameplay ideation
Conditioned frames | Powercell | Character | Vertical Jumppad |
---|---|---|---|
1 | 58% | 45% | 58% |
5 | 86% | 85% | 98% |