Extended Data Fig. 10: Modeling pain behavior, pain state, and effort following formalin administration.
From: A parabrachial hub for need-state control of enduring pain

(a) The average pain input given when training and simulating the model, chosen as the sum of two Gaussians corresponding to phases 1 and 2 of the formalin response. Model input during training and simulation is a noisy version of this input. (b) The pain state of the model is an integral of the pain input passed through a rectified saturating nonlinearity, shown here. (c) Schematic of the neural network implementing the behavioral policy, also showing the addition of a third state dimension ‘NPY’ that is 1 in the presence of a competing survival need and 0 otherwise (used in “Modulation of Policy” simulations). (d) Example policy space after training one model in the “Modulation of Policy” scenario in which the model learns a distinct policy for the presence vs absence of a competing need state. The dark gray line indicates a trajectory in the pain-effort state space, while the light gray region indicates the portion of pain-effort state space in which the model produces a lick response (no lick response is produced outside this region). When NPY = 1, the lick region shifts upwards compared to NPY = 0, corresponding to an increase in the pain threshold required to produce a licking response. (e-f) Average ‘effort’ dynamics of 8 trained models for the baseline model (‘control’) vs a model that increases the effort cost of licking (e) or introduces a third axis to the behavioral control policy (f). Dark lines represent mean and lighter, shaded areas represent SEM. (g-o) Simulation results using alternative formulations of input integration, effort modulation, and policy modulation (see equation 2 for each manipulation in the Methods). (g-i) Simulated licking behavior (g), ‘pain’ state (h) and ‘effort’ state (i) in the baseline condition (‘control’) vs a competing need that alters integration of nociceptive input using manipulation 2. (j-l) Simulated licking behavior (j), ‘pain’ state (k) and ‘effort’ state (l) in the baseline condition (‘control’) vs a competing need that alters the effort cost of licking using manipulation 2. (m-o) Simulated licking behavior (m), ‘pain’ state (n) and ‘effort’ state (o) in the baseline condition (‘control’) vs a competing need that adds a third dimension to the behavioral control policy using manipulation 2. Data are expressed as mean ± SEM.