Table 1 Mean (and Standard Deviation) of AVG and NAVG group performance in word and pseudoword reading tasks in time (sec.) and number of errors, both before (T1) and after (T2) the videogame trainings.

From: Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Group

Evaluation

Word reading

Group

Evaluation

Phonological decoding

Time

Errors

Time

Errors

Mean (SD)

Mean (SD)

Mean (SD)

Mean (SD)

AVG

T1

88 (54)

13 (6)

AVG

T1

86 (35)

16 (6)

T2

74 (51)

12 (7)

T2

69 (40)

16 (7)

NAVG

T1

97 (55)

10 (6)

NAVG

T1

79 (36)

16 (6)

T2

103 (52)

10 (7)

T2

82 (41)

17 (6)