Table 2 Scores of job stressors, psychological distress, physical complaints, and work performance of the participants between two groups

From: Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

 

Range

Pokémon GO players N = 246 (9.7%)

Non-players N = 2,284 (90.3%)

Cronbach’s α (N = 2,530)

Baseline

Follow-up

Baseline

Follow-up

Baseline

Follow-up

Mean (SD)

Job stressors

  Job demands

3–12

6.77 (2.29)

6.93 (2.17)

7.04 (2.15)

7.16 (2.23)

0.82

0.84

  Job control

3–12

7.07 (2.15)

6.80 (1.89)

7.04 (1.90)

7.11 (1.90)

0.72

0.73

  Social support from supervisors

3–12

8.23 (2.26)

8.46 (2.15)

8.21 (2.21)

8.30 (2.22)

0.82

0.83

  Social support from colleagues

3–12

7.55 (2.14)

7.79 (2.08)

7.76 (2.12)

7.82 (2.14)

0.81

0.82

Primary outcome

  Psychological distress

18–72

42.95 (12.05)

40.81 (11.11)

40.28 (11.09)

40.30 (11.28)

0.94

0.94

Secondary outcomes

  Physical complaints

11–44

21.28 (7.24)

20.75 (6.72)

20.25 (6.98)

20.21 (7.29)

0.90

0.91

  Work performance

0–100

59.11 (18.49)

57.28 (17.76)

58.17 (18.64)

57.82 (18.53)

 
  1. Note. “Pokémon GO players” had continued to play Pokémon GO for 1 month or longer.