Table 3 Interaction effects of playing Pokémon GO by time on psychological distress, physical complaints, and work performance
Estimated mean (SE) † | Interaction effect | p value | Cohen’s d (95% CI)Δ (follow-up - baseline) | ||||
|---|---|---|---|---|---|---|---|
Pokémon GO players‡ | Non-players | ||||||
Baseline | Follow-up | Baseline | Follow-up | ||||
Primary outcome | |||||||
Psychological distress | 42.00 (0.64) | 39.86 (0.67) | 40.38 (0.21) | 40.40 (0.22) | F (1, 5035.26) = 5.03 | 0.025 | −0.20 (−0.33, −0.07) |
Secondary outcomes | |||||||
Physical complaints | 20.85 (0.43) | 20.32 (0.45) | 20.29 (0.14) | 20.26 (0.15) | F (1, 5038.32) = 0.58 | 0.447 | −0.07 (−0.20, 0.07) |
Work performance | 59.70 (1.13) | 57.87 (1.14) | 58.11 (0.37) | 57.76 (0.37) | F (1, 5046.82) = 0.78 | 0.377 | −0.07 (−0.21, 0.06) |