Table 3 Interaction effects of playing Pokémon GO by time on psychological distress, physical complaints, and work performance

From: Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

 

Estimated mean (SE)

Interaction effect

p value

Cohen’s d (95% CI)Δ (follow-up - baseline)

Pokémon GO players

Non-players

Baseline

Follow-up

Baseline

Follow-up

Primary outcome

  Psychological distress

42.00 (0.64)

39.86 (0.67)

40.38 (0.21)

40.40 (0.22)

F (1, 5035.26) = 5.03

0.025

−0.20 (−0.33, −0.07)

Secondary outcomes

  Physical complaints

20.85 (0.43)

20.32 (0.45)

20.29 (0.14)

20.26 (0.15)

F (1, 5038.32) = 0.58

0.447

−0.07 (−0.20, 0.07)

  Work performance

59.70 (1.13)

57.87 (1.14)

58.11 (0.37)

57.76 (0.37)

F (1, 5046.82) = 0.78

0.377

−0.07 (−0.21, 0.06)

  1. Note. “Pokémon GO players” had continued to play Pokémon GO for 1 month or longer.
  2. Estimated mean scores were controlled by sex, age, smoking habit, and drinking habit, and job stressors.