Table 2 Average PSNR and SSIM for all datasets.
From: An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
PSNR [dB] | SSIM | |||||
---|---|---|---|---|---|---|
CG-line | N-LUT | ASM | CG-line | N-LUT | ASM | |
0.1 m | 30.1 | 36.2 | 35.2 | 0.334 | 0.897 | 0.943 |
0.3 m | 29.5 | 31.7 | 31.6 | 0.650 | 0.980 | 0.980 |
0.5 m | 27.9 | 29.2 | 29.2 | 0.647 | 0.975 | 0.972 |