Table 2 Summary of the scenarios and subjects seen in the paper. Difficulty modalities as per Table 1. The last two columns show the mean normalised generality and its correlation with capability.

From: General intelligence disentangled via a generality metric for natural and artificial intelligence

Scenario

Subjects

Difficulty

Mean (\(\gamma\))

Corr (\(\gamma\),\({\Psi }\))

Elithorn’s mazes

Humans

Intrinsic

0.31

0.03

Letter series

Humans and machines

Intrinsic

0.41

0.32

Object recognition

Humans, macaques and machines

Intrinsic

0.54

0.92

Odour span task

Rats

Intrinsic

0.28

0.16

Iris (KDM)

Machines

Intrinsic

0.75

− 0.32

Iris (\(TD_U\))

Machines

Intrinsic

0.84

0.11

Chess (Reykjavik)

Machines

Opp

0.73

0.09

Chess (Leiden)

Machines

Opp

0.41

0.32

ALE video games

Machines (+ human reference)

ARef

0.88

− 0.01

ALE video games

Machines and human

Rnk

0.83

− 0.17

GVGAI games (agg.)

Machines

Rnk

0.78

0.02

Physical cognition

Orangutans

Rnk

0.74

0.13

PCTB

Humans, chimpanzees and orangutans

DRef

0.91

0.14