Figure 3

Task sequence of the multiagent version (cooperative and competitive context) of the interactive tiger task (ITT). The task sequence was color-coded for the participant. Blue represented the other participant and yellow represented self. The participant began each round of the task by predicting the action choice of the other participant (PREDICTION). The participant had 5 seconds. After an inter-event-interval (IEI) of \(\sim 1600\) milliseconds, the participant had to make the personal action choice (CHOICE) within 5 s. Regardless of the one’s own action, the participant obtained probabilistic (\(80\%\) correct) social information (SOCIAL-OBSERVATION) about the other participant before either receiving the probabilistic hint (\(70\%\) correct) about the locations of the tiger and the pot of gold (PHYSICAL-OBSERVATION) for Listen (L) action, or opening the door (OUTCOME) for open left/right (OL/OR) actions, to get the gold-pot/tiger (tiger encounter is shown in the figure). Opening the door randomly reallocated the tiger and the reward locations to begin the tiger-trial sequence again. The permanent context-specific matrices in the red box show the potential payouts for the participant (player X) during interaction with the other (player Y).