Figure 3 | Scientific Reports

Figure 3

From: An examination of active inference in autistic adults using immersive virtual reality

Figure 3

Gaze strategies during the virtual racquetball task. Average pitch of the gaze-in-world vector during stable (a) and volatile (b) conditions. Pitch represents the vertical angle of a vector which originates from the head at eye-height. Values of zero represent a vector that is parallel to the floor plane, while more positive values indicate that an individual is looking relatively higher in space around the bounce point. Bold lines are group averages, thin lines denote individual cases. NT neurotypical, ASD autism spectrum disorder.

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