Figure 2

Information Sampling Trust Game and data. (a) Task trial sequence example and payoff matrix. On each trial there are 2 players: the investor and a trustee. The participants played in the investor role and could sample a trustee’s reciprocation history with other investors up to 25 times by turning tiles in a 5 by 5 grid. Green = reciprocated trust, red = betrayed trust, grey = not sampled. Investment outcomes were not shown during the task. Six reciprocation probability conditions (r = 0.0, 0.2, 0.4, 0.6, 0.8, 1.0) generated the outcomes in the grid. It was clarified in the instructions that they were playing with someone their own age, that the location of the tile was not informative, that each trial would be played with a new unknown trustee, and that the ratio green to red tiles may thus vary between trials. (b) Payoff matrix. Participants were told that if they invested, the trustee received the 6 tokens, which would be multiplied by 4 (24 tokens) and subsequently the trustee would decide to either reciprocate by splitting the 24 tokens 50–50, or defect and keep all 24 tokens to themselves. Participants also had the option of not investing by keeping the initial endowment. (c) The number of samples (mean and standard error of the mean (s.e.m.)) as a function of reciprocation probability per age group (years). Age groups were created for visualization purposes only and analyses were conducted with age as continuous measure. (d) Proportion of investments as function of the generative reciprocation probability for each age group.