Figure 1

Overview of the experimental design. (a) Six 3D indoor scenes with eight global and 20 local objects each were used as stimuli. The image on the left depicts a bird’s-eye view of one of the bathrooms and the six other images depict a sample view of each scene. Blue squares indicate the starting position of the participants and were not visible during search. (b) Re-staged photographs of the two experimental settings VR and CS. The room light was dimmed during the actual experiments. (c) Search conditions of the repeated search task. The flashlight window in the figure approximates the actual diameter of 8\(^{\circ }\). (d) Paradigm of the entire experimental procedure. Participants started with the repeated search task. Note that fixation cross and target cue are enlarged for enhanced visibility. After completion of the search task, participants could take a break and were informed and instructed about the first surprise task. Again, after completion, participants could take another break and were informed and instructed about the surprise scene rebuilding task. CS = computer screen, VR = virtual reality.