Table 2 Demographic characteristics of respondents.

From: Exploring e-sports fans’ motivation for watching live streams based on self-determination theory

Norm

Variant

Frequency

Percentages (%)

Cumulative percentage (%)

M

SD

Sex

Male

628

59.7

59.7

1.40

0.49

Females

424

40.3

100.0

Age

Under 18

134

12.7

12.7

2.48

1.19

18–25 years

592

56.3

69.0

26–35 years

144

13.7

82.7

36–45 years

78

7.4

90.1

46–55 years

73

6.9

97.1

55 years and over

31

2.9

100.0

Careers

National public officials

136

12.9

12.9

4.04

1.59

Private sector employees

119

11.3

24.2

Profession

66

6.3

30.5

Self-employed person

55

5.2

35.7

Students

603

57.3

93.1

Else

73

6.9

100.0

Education level

Junior high school and below

33

3.1

3.1

3.51

0.98

High school or secondary school

169

16.1

19.2

Three-year college

182

17.3

36.5

Undergraduate

561

53.3

89.8

Master's degree or above

107

10.2

100.0

Monthly salary

Below RMB 1500

399

37.9

37.9

2.49

1.45

RMB 1500–3000 yuan

177

16.8

54.8

RMB 3,000–6,000 yuan

164

15.6

70.3

RMB 6000–10,000

184

17.5

87.8

RMB 10,000 or more

128

12.2

100.0

Favourite game types

Multiplayer online tactical competitive game

710

67.5

67.5

0.67

0.47

First person shooter

595

56.6

124.1

0.57

0.50

Real-time strategy games

346

32.9

157.0

0.33

0.47

Collectible card game

311

29.6

186.6

0.30

0.46