Table 3 Descriptive statistics of core variables.

From: Exploring e-sports fans’ motivation for watching live streams based on self-determination theory

Motivation dimension

Serial Number

Average value

Standard deviation

Skewness

Kurtosis

Statisticians

Standard error

Statisticians

Standard error

Idol worship

IW1

3.580

1.026

 − 0.433

0.075

 − 0.306

0.151

IW2

3.590

1.043

 − 0.478

0.075

 − 0.259

0.151

IW3

3.700

0.994

 − 0.611

0.075

0.104

0.151

IW4

3.520

1.018

 − 0.339

0.075

 − 0.273

0.151

IW5

3.640

0.975

 − 0.583

0.075

0.093

0.151

IW6

3.570

1.019

 − 0.451

0.075

 − 0.159

0.151

Leisure entertainment

LE1

3.800

0.881

 − 0.668

0.075

0.553

0.151

LE2

3.670

0.974

 − 0.562

0.075

0.042

0.151

LE3

3.640

0.933

 − 0.406

0.075

 − 0.116

0.151

LE4

3.810

0.895

 − 0.697

0.075

0.462

0.151

LE5

3.680

0.927

 − 0.455

0.075

 − 0.024

0.151

Belonging identification

BI1

4.150

0.928

 − 1.114

0.075

1.033

0.151

BI2

3.980

0.982

 − 0.857

0.075

0.240

0.151

BI3

4.010

0.959

 − 0.912

0.075

0.535

0.151

BI4

4.000

0.943

 − 0.849

0.075

0.455

0.151

BI5

3.730

0.991

 − 0.502

0.075

 − 0.237

0.151

Peripheral activities

PA1

3.390

1.066

 − 0.360

0.075

 − 0.386

0.151

PA2

3.290

1.126

 − 0.183

0.075

 − 0.671

0.151

PA3

3.370

1.064

 − 0.215

0.075

 − 0.502

0.151

PA4

3.460

1.068

 − 0.395

0.075

 − 0.376

0.151

Competitive stimulation

CS1

3.820

0.949

 − 0.757

0.075

0.434

0.151

CS2

3.830

0.950

 − 0.693

0.075

0.316

0.151

CS3

3.900

0.935

 − 0.715

0.075

0.282

0.151

CS4

3.860

0.905

 − 0.691

0.075

0.510

0.151

Social engagement

SE1

3.730

0.960

 − 0.681

0.075

0.332

0.151

SE2

3.460

1.068

 − 0.365

0.075

 − 0.437

0.151

SE3

3.620

0.966

 − 0.526

0.075

0.040

0.151

SE4

3.660

0.946

 − 0.541

0.075

0.049

0.151