Table 1 Regulatory compliance of the mHealth apps in both major app stores, Apple AppStore and Google PlayStore.

From: The regulatory status of health apps that employ gamification

Category

Total

Assessed as ‘non-MD’

Assessed as potential MD

Assessed as MD

Cleared/approved as MD

Likely on-market with required clearance/approval

Potentially on-market without required clearance/approval

Likely on-market without required clearance/approval

Android

21 (30.4%)

5 (23.8%)

4 (19.0%)

12 (57.1%)

2 (9.5%)

7 (33.3%)

4 (19.0%)

10 (47.6%)

iPhone

27 (39.1%)

14 (51.9%)

5 (18.5%)

8 (29.6%)

0 (0.0%)

14 (51.9%)

5 (18.5%)

8 (29.6%)

Both

21 (30.4%)

13 (61.9%)

1 (4.8%)

7 (33.3%)

5 (23.8%)

17 (81.0%)

1 (4.8%)

3 (14.3%)

Medical

42 (60.9%)

15 (35.7%)

4 (9.5%)

23 (54.8%)

7 (16.7%)

21 (50.0%)

4 (9.5%)

17 (40.5%)

Health&

Fitness

27 (39.1%)

17 (63.0%)

6 (22.2%)

4 (14.8%)

0 (0.0%)

17 (63.0%)

6 (22.2%)

4 (14.8%)

Free

44 (63.8%)

21 (47.7%)

7 (15.9%)

16 (36.4%)

7 (15.9%)

27 (61.4%)

7 (15.9%)

10 (22.7%)

Paid

25 (36.2%)

11 (44.0%)

3 (12.0%)

11 (44.0%)

0 (0.0%)

11 (44.0%)

3 (12.0%)

11 (44.0%)

  1. The ‘Total’ column indicates the count and percentage of apps out of the 69 assessed apps. Subsequent columns provide percentages based on the ‘Total’ count.