Table 2 Characteristics of apps assessed in the gamification analysis.
From: The regulatory status of health apps that employ gamification
App_ID | ‘Most-likely’ risk class | Cleared/approved class | Points | Badges | Leader-boards | Performance Graphs | Avatars | Story-telling | Team-mates | Game-feel (1–5) |
---|---|---|---|---|---|---|---|---|---|---|
06_CARD | Class IIa | x | x | 1.5 | ||||||
10_CARD | Class IIa | x | x | 2 | ||||||
23_CARD | IIa–III | x | x | x | 3 | |||||
39_MENH | class I | MDR class I | x | x | x | 2 | ||||
43_DIAB | Class IIb | MDR class IIa + IIb | x | x | x | x | 2.5 | |||
50_PREG | Class IIa | x | 1.5 | |||||||
51_CARD | Class IIa | x | 1 | |||||||
67_NEUR | Class I | x | 4 |