Table 2 Characteristics of apps assessed in the gamification analysis.

From: The regulatory status of health apps that employ gamification

App_ID

‘Most-likely’

risk class

Cleared/approved class

Points

Badges

Leader-boards

Performance Graphs

Avatars

Story-telling

Team-mates

Game-feel (1–5)

06_CARD

Class IIa

  

x

 

x

   

1.5

10_CARD

Class IIa

 

x

  

x

   

2

23_CARD

IIa–III

 

x

x

 

x

   

3

39_MENH

class I

MDR class I

 

x

 

x

 

x

 

2

43_DIAB

Class IIb

MDR class IIa + IIb

x

x

 

x

x

  

2.5

50_PREG

Class IIa

 

x

      

1.5

51_CARD

Class IIa

    

x

   

1

67_NEUR

Class I

 

x

      

4

  1. Checkmarks indicate that the app included a certain gamification element. ‘Gamefeel’ is reported as the average value of all reviewer’s votes. Each app has its medical indication/intended purpose category listed, as defined in Fig. 3.