Fig. 2
From: Decoding episodic autobiographical memory in naturalistic virtual reality

Examples of events in the virtual environment with their main different characteristics. Positive observation: “A couple kisses on the street.” Neutral observation: “A jogger runs past”. Negative observation: “In a line in front of the post office, a woman loses patience. She decided to cut the line while complaining about the situation”. Positive interaction: “A man is playing the piano beautifully; the participant puts a few coins in his hat”. Neutral interaction: “A man asks what time it is; the participant shows him the locked screen of their phone to answer”. Negative interaction: “The participant walks near a trash can that catches fire. They try to put it out with an extinguisher, but it does not work (though the fire is still contained)”.