Table 1 Hierarchical linear modeling results predicting lane maintenance.

From: Evidence for the advantages of assessing action video game proficiency in addition to gaming experience

Predictors

Step 1

Step 2

Step 3

Step 4

Est.

SE

Est.

SE

Est.

SE

Est.

SE

Fixed effects

 Intercept

0.000

0.088

0.000

0.088

0.256

0.119

0.143

0.120

 Distraction

  

-0.215

0.021

-0.215

0.021

-0.215

0.021

 AVG Exp. (1to5hrs)

    

-0.460

0.198

-0.294

0.197

 AVG Exp. (> 5 h)

    

-0.613

0.226

-0.285

0.241

 AVG Proficiency

      

-0.287

0.092

Random effects (SD)

 Intercept

0.895

0.950

0.881

0.843

 Distraction

 

0.285

  

 Within-Person Variance (ICC)

80%

   
  1. Standardised estimates are presented. Bolded values are statistically significant at p < .05. For AVG Exp., the reference category is AVG Exp. (< 1 h).