Table 2 Hierarchical linear modeling results for distraction, eccentricity, AVG experience and AVG proficiency predicting four measures of driving performance.

From: Evidence for the advantages of assessing action video game proficiency in addition to gaming experience

Predictors

Speed control

Lane maintenance

DRT RT

DRT accuracy

Est.

SE

Est.

SE

Est.

SE

Est.

SE

Fixed effects

 Intercept

-0.024

0.118

0.143

0.120

-0.098

0.093

0.011

0.043

 Distraction

0.301

0.033

-0.215

0.021

0.379

0.023

-0.117

0.021

 Eccentricity

–

–

–

–

0.379

0.020

-0.815

0.029

 AVG Exp. (1to5hrs)

-0.019

0.194

-0.294

0.197

0.186

0.146

-0.030

0.057

 AVG Exp. (> 5 h)

0.149

0.237

-0.285

0.241

0.220

0.179

-0.010

0.070

 AVG Proficiency

-0.227

0.090

-0.287

0.092

-0.269

0.068

0.075

0.027

Random effects (SD)

 Intercept

0.774

0.839

0.565

0.062

 Distraction

–

–

0.294

0.267

 Eccentricity

–

–

0.178

0.512

 Within-Person Variance (Step 1)

57%

80%

45%

0%

  1. Standardised estimates are presented. Bolded values are statistically significant at p < .05. For AVG Exp., the reference category is AVG Exp. (< 1 h).