Table 1 Overview of experimental design.

From: The analysis of English language teaching with machine translation based on virtual reality technology

Category

Experimental group (N = 20)

Control group (N = 20)

Participant profile

Junior English majors; average CET-4 score: 523; no VR experience

Same as left

Teaching tools

Oculus Rift VR device + MT model

Printed textbooks + traditional translation exercises

Teaching scenarios

Virtual international conferences, business negotiation scenarios

Standard classroom

Intervention duration

4 weeks, 3 sessions per week × 45 min

Same as left

Assessment methods

Real-time translation accuracy, oral fluency, BLEU score

Translation task completion time, teacher assessment

Data collection

VR interaction logs, translation outputs, pre- and post-test scores

Classroom performance records, written assignments