Table 1 Set of individual pursuit actions.
From: Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world
Number | Action | Sight direction | Velocity direction |
|---|---|---|---|
\(a_{s1}\) | Flank | front | behind |
\(a_{s2}\) | Engage | front | point to |
\(a_{s3}\) | Ambush | front | front |
\(a_{s4}\) | Drive | behind | behind |
\(a_{s5}\) | Chase | behind | point to |
\(a_{s6}\) | Intercept | front | front |