Table 4 The final outcomes and situational characteristics of each strategy.
From: Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world
Characteristics | Strategy 1 | Strategy 2 | Strategy 3 | Strategy 4 |
Corner capture without laziness | 27 | 57 | 71 | 0 |
Corner capture with laziness | 65 | 13 | 7 | 0 |
Boundary capture without laziness | 9 | 27 | 7 | 156 |
Boundary capture with laziness | 12 | 1 | 7 | 4 |
Cases of the lazy individual | 82 | 15 | 8 | 20 |
Initial position distribution of pursuers | Same,adjacent | Adjacent, opposite | Same, adjacent | Same |