Table 4 The final outcomes and situational characteristics of each strategy.

From: Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world

Characteristics

Strategy 1

Strategy 2

Strategy 3

Strategy 4

Corner capture without laziness

27

57

71

0

Corner capture with laziness

65

13

7

0

Boundary capture without laziness

9

27

7

156

Boundary capture with laziness

12

1

7

4

Cases of the lazy individual

82

15

8

20

Initial position distribution of pursuers

Same,adjacent

Adjacent, opposite

Same, adjacent

Same