Table 3 Prevalence of cocaine, other illicit psychoactive drug and novel psychoactive substance use among male and female adolescent gamblers (ESTUDES 2018/2019–2021) according to sociodemographic data, internet-videogame use and perceived risk and availability.

From: Substance use in Spanish adolescent gamblers before and after the COVID-19 pandemic state of alarm: a population-based study

  

Cocaine

Other illicit psychoactive drugs

Novel psychoactive substances

2018/2019

(n = 347)

2021

(n = 160)

P value

2018/2019

(n = 534)

2021

(n = 230)

P value

2018/2019

(n = 287)

2021

(n = 131)

P value

N (%)

N (%)

N (%)

N (%)

N (%)

N (%)

Age

14–16

182 (5.67)

66 (4.82)

0.179

298 (9.29)

105 (7.70)

0.213

176 (5.48)

68 (5.00)

0.874

 

17–18

165 (7.10)

94 (8.81)

0.858

236 (10.17)

125 (11.76)

0.766

111 (4.79)

62 (5.83)

0.922

Sex

Male

276 (6.47)

139 (7.28)

0.575

423 (9.91)

195 (10.22)

0.338

219 (5.13)

106 (5.53)

0.893

 

Female

70 (5.59)

21 (3.94)

0.45

111 (8.84)

35 (6.74)

0.589

68 (5.37)

25 (4.75)

0.902

Country of birth

Spain

285 (5.69)

138 (6.09)

0.893

456 (9.11)

202 (8.93)

0.54

238 (4.76)

113 (5.00)

0.998

 

Other

61 (11.94)

19 (11.97)

0.196

75 (14.66)

28 (17.13)

0.409

47 (9.14)

17 (10.79)

0.638

Parents’ employment status

Both unemployed

13 (9.22)

9 (12.22)

0.312

14 (9.45)

11 (15.52)

0.763

9 (6.12)

6 (8.60)

0.463

 

One employed

119 (6.45)

52 (6.03)

0.258

183 (9.95)

77 (8.93)

0.612

109 (5.91)

44 (5.13)

0.706

 

Both employed

201 (5.84)

83 (6.07)

0.896

322 (9.37)

118 (8.69)

0.188

153 (4.46)

71 (5.23)

0.674

Parents’ education level

No formal

12 (12.34)

7 (25.88)

0.852

9 (9.44)

5 (19.37)

0.778

10 (10.51)

4 (15.33)

0.778

 

Primary school

19 (7.56)

2 (1.86)

0.028

21 (8.28)

5 (5.72)

0.33

8 (3.17)

2 (2.63)

0.332

 

Secondary school

150 (6.37)

65 (6.69)

0.922

246 (10.45)

93 (9.54)

0.49

97 (4.14)

63 (6.47)

0.065

 

Higher education

124 (5.31)

66 (6.12)

0.932

215 (9.15)

97 (8.96)

0.281

132 (5.64)

46 (4.20)

0.301

Monthly family income

Above average

94 (9.16)

28 (6.94)

0.034

142 (13.78)

48 (11.83)

0.053

91 (8.82)

27 (6.82)

0.11

 

Around average

224 (5.29)

118 (6.26)

0.85

359 (8.48)

163 (8.66)

0.919

179 (4.22)

97 (5.18)

0.196

 

Below average

28 (12.26)

10 (8.47)

0.899

32 (14.34)

13 (11.34)

0.517

16 (7.04)

6 (5.01)

0.22

Size of town or city

< 10,000 habitants

54 (7.03)

19 (8.82)

0.83

80 (10.49)

30 (13.69)

0.302

44 (5.78)

14 (6.25)

0.766

 

> 10,000 habitants

293 (6.15)

140 (6.34)

0.503

454 (9.53)

201 (9.06)

0.149

243 (5.09)

117 (5.28)

0.906

Type of videogame user

None

112 (5.89)

65 (8.87)

0.067

171 (8.99)

70 (9.57)

0.62

95 (5.00)

48 (6.54)

0.316

 

Recreational Videogame player

95 (6.79)

33 (4.80)

0.018

137 (9.81)

63 (9.21)

0.203

73 (5.21)

33 (4.79)

0.819

 

Esport spectator

20 (10.27)

7 (5.31)

0.061

20 (9.84)

13 (9.64)

0.499

15 (7.45)

10 (7.74)

0.749

 

Esport player

119 (5.89)

55 (6.19)

0.734

206 (10.18)

85 (9.58)

0.339

104 (5.13)

40 (4.47)

0.308

Internet gaming disorder

No

276 (5.68)

136 (6.42)

0.754

443 (9.10)

189 (8.89)

0.203

219 (4.50)

107 (5.05)

0.736

 

Yes

71 (10.68)

23 (7.58)

0.134

91 (13.79)

42 (13.54)

0.888

68 (10.26)

23 (7.55)

0.181

Compulsive internet use

No

138 (8.14)

69 (8.21)

0.109

206 (12.17)

99 (11.78)

0.064

126 (7.47)

54 (6.5)

0.209

 

Yes

209 (5.45)

91 (5.71)

0.936

328 (8.55)

132 (8.27)

0.793

160 (4.18)

76 (4.77)

0.606

Perceived availability

Impossible/very

difficult to obtain

84 (3.91)

43 (3.88)

0.412

252 (9.78)

127 (9.76)

0.858

NA

NA

NA

 

Easy/very easy to obtain

220 (14.26)

102 (17.58)

0.347

210 (20.57)

77 (20.27)

0.438

NA

NA

NA

Perceived health risk for consumption

No/few problems

57 (25.76)

16 (15.36)

0.009

48 (24.72)

18 (20.1)

0.305

NA

NA

NA

 

Quite a few/many

problems

247 (5.27)

128 (6.17)

0.878

424 (8.99)

189 (9.01)

0.271

NA

NA

NA

  1. NA = Not applicable.