Table 1 Categorization of evaluation criteria within TPACK dimensions and mapping to MARS and MARuL sub-criteria.

From: Evaluation of medical education mobile apps with MARS and MARuL in a TPACK informed model

TPACK Dimensions

Metric

MARS

MARuL

Definition

Technology

Options for user support

 

MuD6

Provide technical support to enhance user experience with the app, including tutorials, search functionality, help resources, and automatic updates7,46,47,48

Accessibility

  

Ensure the mobile app is accessible across smartphones with all essential features, requiring minimal cognitive effort, while complying with web and multimedia accessibility standards48,49.

Design

Layout

MaC1

MuD1

Ensure an aesthetically pleasing and user-friendly design with a clear, consistent layout, high-quality media, and intuitive navigation. Use bright colors for learners, appropriate fonts and sizes, well-structured touch-screen menus, colorful animated buttons, and icons that accurately represent their functions45,46,47,49,50

Graphics

MaC2

MuD1

Visual appeal

MaC3

MuD1

Ease of use

MaB2

MuD4, MuD1

Purpose

MaA5

MuA1

Ensure well-defined objectives with coherence between goals, skills, and target audience, supported by appropriate content and guidance for teachers and students46,49.

User control

  

Users should be able to select and sequence tasks within the mobile app, with the freedom to make choices throughout the mobile app47,51.

Stability

  

Assess whether the mobile app experiences freezing or crashes46.

Portability

 

MuD7

The mobile app should function seamlessly across platforms52.

Multimodal options

  

Evaluate the role of embedded visual and verbal features in motivating and sustaining student engagement, while ensuring they do not distract from learning or serve merely as entertainment53

Functionality

MaB4

MuB5

We can fully utilize all of its features

Communication

  

Enable learners to share mobile app-generated content, as well as their learning progress, issues, or concerns, with others via email or print at any time47,50,51,54,55,56.

Performance

MaB1

MuD2

Measure the mobile app’s loading speed, responsiveness, and task completion efficiency47

Gamification

MaA1

 

The process of integrating game-like elements into mobile apps46.

Interoperability

  

Developed in standard formats for universal compatibility, including complete metadata and accessibility features, and packaged for easy transfer and reuse49.

Navigations

MaB3

MuD4

The ease with which students can navigate the app independently, supported by clearly labeled menus and icons, functional status links, and clear instructions46,47,49,53,54,55,56

Working mode

  

Determine whether the mobile app requires an internet connection to function46.

Error prevention

MaB1

MuD2

Facilitate error prevention and recovery by providing concise error messages47,51.

Reusability

  

High modularity, enabling reuse across disciplines and learning environments, including face-to-face, online, and blended settings49.

UI customization

MaA3

MuA7

Customization of voice, color, layout, and other user interface elements7,57.

Pedagogy

Teaching

 

MuA6

Determine whether the mobile app presents, explains, or models subject content, rather than solely testing it46.

Feedback

 

MuA8

The mobile app’s ability to track progress and provide meaningful, specific, and timely feedback that reinforces correct responses, enabling learners to conduct self-evaluation46,47,50,54,55,56.

Engagement

MaA2

MuB7

Evaluates whether the mobile app maintains student engagement and attention, or if it is perceived negatively by the learner46,47,54.

Learning values

 

MuA9

Typically evaluated through teacher or student perceptions, focusing on learner control, knowledge construction, information-seeking skills, and overall achievement. Effective mobile apps structure learning into manageable, connected steps and offer strategies to support task completion58.

Cognitive development

  

Emphasize recognition over recall, using appropriate language and content grounded in familiar concepts47

Practice targets

  

A mobile app that enables users to practice learning targets either in a realistic, problem-based environment or in isolation, such as through flashcards50,54

Motivation

  

The mobile app delivers pedagogical feedback from instructors through activities or content designed to engage learners’ interests45,49,51,55.

Goal orientation adaption

  

Evaluate mobile app flexibility based on applicability to diverse curricular areas54

Effective scaffolding

  

Evaluate whether the app’s activities progress in difficulty in a manner that supports the learner46

Self-Directedness

  

Educational mobile apps are recommended to provide learners with personalization options52

Frequency

MaE2

MuB6

The frequency of mobile app use by teachers and learners varies by purpose; mobile apps with potential for daily use are considered more valuable than those used occasionally48

Content

Customization

 

MuD3

Mobile apps should allow personalization and individual profiles to match learners’ abilities and needs45,46,47,54,55.

Authenticity

  

Include classroom activities that provide real-life practice through simulations, such as exploring spacecraft or planets, or constructing atoms using electrons, protons, and neutrons49,51

Interactive elements

MaA2, MaA4

MuA7

Engages users and supports learning by allowing content manipulation for creativity and expression, with appropriate gestures and easy interaction47,49,53.

Content quality

MaD3, MaD5

 

Content should be balanced, up-to-date, accurate, objective, respectful of copyright, and presented with clear instructions46,49.

Critical thinking

  

The mobile app should promote higher-order thinking by encouraging questioning, analysis, evaluation, and openness. It should help students connect prior experiences with in-app activities and provide opportunities for scientific inquiry through observation, experience, reflection, reasoning, and communication45,49,50,54,56,59

Relevance

MaD2

MuA5

The mobile app’s content should be aligned with and reinforce the targeted goals and skills of the lesson45,48,49,56.

Accuracy

MaD1, MaD4, MaD6

MuB3, MuC3

Content should be accurate and complete, with graphics that enhance understanding of scientific concepts and correctly represent experimental procedures and measurements56.

Curriculum oriented

  

Mobile apps should align with curriculum skills or concepts and effectively incorporate them into meaningful learning experiences45,50,52

Up-to-date

 

MuC1

Delivering information and representations in a timely manner51

Credibility of app

MaD6

MuC2

Evaluate whether the mobile app was developed by experienced experts in the relevant learning domain7,57

Evidence base

MaD7

MuC1

Check for evaluation and validation in academic sources57

General

Satisfaction

MaE4

MuB2

The evaluator’s level of satisfaction with the mobile app7,57

Perceived importance

MaE3

MuB4

Mobile app’s impact on student learning7,57

Advertisements

 

MuD5

Evaluate whether ads affect usability and if a paid version eliminates them7

Recommend to other

MaE1,

MuB1

Evaluator’s willingness to recommend the mobile app7,57