Table 4 Roles of families, design outcomes, and design concepts in the reviewed literature.
Research item | Roles of families—defined by author(s) | Design outcome | Design concept |
---|---|---|---|
Vetere et al., 2005 | Users | Smart clothes: Hug Over a Distance | For initiating, reciprocating, or rejecting remote hugs between intimate partners |
Plaisant et al., 2006 | Design Partners | Digital, layered interface: Shared Family Calendars | For the symmetrical sharing of calendar information among remotely located, multi-generational family members |
Follmer et al., 2010 | Users | Shared book-reading, video play activity: People in Books | For superimposing remote family members as virtual characters in a shared e-book for storytelling |
Judge et al., 2010 | N/A | Domestic Media Space: Family Window | For connecting remote households through an always-on video media space |
Raju, 2018 | Users | Virtual home | For intergenerational storytelling to invoke the feeling of ‘Home’ |
Christensen et al., 2019 | Users | Interactive, digital-physical hybrid technology: Stories | For shared and separate storytelling among family members in both co-located and remote contexts |
Tzou et al., 2019 | N/A | Robotic dioramas | For family storytelling and for indigenous presence and resurgence |