Fig. 4: Distribution of probabilities of each card being locked, discarded first, and discarded second according with home, work and public space scenarios.
From: Data Slots: trade-offs between privacy concerns and benefits of data-driven solutions

Probabilities of each card being locked, discarded first, and discarded second, for both in-person and digital games (N = 1562) are represented in panels A–C. Panels D–F represent the same probabilities, broken down by games played under the home, work, and public space scenarios. Error bars represent a 95% confidence interval around the sample mean (\(\pm 1.96\sigma \sqrt{n}\)).