Table 1 Persuasive systems design framework38

From: A meta-analysis of persuasive design, engagement, and efficacy in 92 RCTs of mental health apps

Primary task support:

facilitating the completion of the primary tasks or goals that the user aims to achieve through the system

Dialogue support:

enabling effective communication and interaction between the system and the user

Credibility support:

enhancing the perceived trustworthiness and credibility of the system

Social support:

incorporating social influence and social interaction features within the system

Reduction: reducing complex behaviours into manageable tasks

Praise: providing praise or positive feedback for using the system

Trustworthiness: information provided should be fair and objective

Social learning:

providing a way for users to observe the outcomes of others performing target behaviours

Tunnelling: guiding the user through a process or experience in a manageable way

Rewards: providing rewards to users for using the system/achieving target behaviours

Expertise: information provided should demonstrate knowledge, experience, and competence

Social comparison:

providing means for users to compare their performance with other users

Tailoring: customising information to reflect the needs, interests, personality and usage context of a user group

Reminders: remind users of their target behaviour

Surface credibility: the system conveys a competent appearance

Normative influence: facilitate the gathering of users with similar goals, fostering a sense of community and shared norms

Personalisation: providing individualised content and experiences

Suggestion: offer relevant suggestions to the user

Real-world feel: highlight the people or organisation behind the system

Social facilitation: users can perceive that others on the system are performing the target behaviour

Self-monitoring: keeping track of a user’s performance or status

Similarity: the system reflects the user or user group

Authority: the system should reference people in roles of authority

Cooperation: users can cooperate to meet a common goal

Simulation: providing opportunities to engage in an experience allows users to directly observe the immediate cause-and-effect relationships of the target behaviour

Liking: a visually attractive system

Third-party endorsements: the system should reference endorsements from respected sources

Competition: users can compete against other users

Rehearsal: providing opportunities to practice behaviour to help users prepare for real-world situations

Social role: the system assumes a social, personable, or human-like manner

Verifiability: providing links to third-party sources to verify the accuracy of the system’s content

Recognition: users who perform target behaviours should be recognised publicly on the system