Table 1 Characteristics of included studies

From: The overlooked role of exergames in cognitive-motor neurorehabilitation: a systematic review

Type of disease

Author information

Type of study

Sample characteristic

Device

Training protocols

Treatment duration; location supervision

MCI

Saeed et al.22

RCT

N = 97; adults with mild cognitive impairment (MCI); age: 60–80 years

Custom exergame with wobble board (Android-based)

3 sessions/week, 40 min/session for 8 weeks; different difficulty levels (mild, moderate, high) controlled by goal size and ball speed

Duration: 8 weeks; Location: rehabilitation center (Pakistan Railway Hospital, Rawalpindi); Supervision: physical therapist trained in exergaming

Li et al.25

RCT

N = 232; Older adults with mild cognitive impairment (MCI) or dementia; mean age: ~73 years

Nintendo Switch – WarioWare: Move It!

2 sessions/week, 60 min/session, 12 weeks; motion-sensing exercises (waving, jumping, arm swinging, rotational movements)

Duration: 12 weeks; Location: rural LTCFs (Shanxi Province, China); Supervision: trained staff provided tailored assistance

mNCD

Manser and de Bruin23

RCT

N = 37; older adults with mild neurocognitive disorder (mNCD); mean age: 72.8 ± 9.0 years

“Brain-IT” exergame platform (Dividat Senso Flex, Polar HRV sensors)

12-week individualized motor-cognitive exergame training with HRV-guided resonance breathing; ≥5×/week, 24 min/session

Duration: 12 weeks; Location: home-based; Supervision: 19–24 sessions remotely supervised

Swinnen et al.24

RCT

45 participants (mean age 84.7–85.3 years, MMSE score: 17.2 ± 4.5); gender: 35 women (77.8%), 10 men (22.2%); diagnosis: Alzheimer’s disease, vascular dementia, mixed forms; inclusion criteria: age ≥65 years, diagnosed with MNCD, able to perform standing exercises

Dividat Senso exergame system: pressure-sensitive step training platform

8 weeks, 3 sessions/week, 15 min of exergaming (intervention)

Control: 8 weeks, 3 sessions/week, 15 min of listening to music videos

Training adjusted based on individual capabilities

Duration: 8 weeks; Location: University Psychiatric Centre KUL, De Wingerd long-term care facility (Belgium); Supervision: individual sessions supervised by a physical therapist to ensure safety and comfort

Manser et al.30

Feasibility and usability study

N = 18; Mean age: 77.3 ± 9.8 years; 44.4% female; Older adults with mild neurocognitive disorder (mNCD)

“Senso Flex” (Dividat AG)

12-week individualized training with exergame-based motor-cognitive exercises and HRV-guided resonance breathing; Sessions: ≥5×/week, 21 min/session

Duration: 12 weeks; Location: home-based; Supervision: 19–24 sessions supervised by study investigators

Werner et al.31

Secondary analysis

N = 56; Older adults with mild-to-moderate dementia; mean age: 82.7 ± 6.2 years

Physiomat® (balance training system)

10-week, task-specific motor-cognitive training; 2 sessions/week, focused on postural control and cognitive tasks (Trail Making Test)

Duration: 10 weeks; Location: rehabilitation center; Supervision: qualified trainer

 

Salisbury et al.28

RCT

N = 39; older adults with subjective cognitive decline (SCD); mean age: 74.6 ± 7.4 years; 69% female

BrainFitRx (Moai Technologies, LLC)

3 sessions/week for 12 weeks; Dual-task exergaming combining moderate-intensity cycling and cognitive training

Duration: 12 weeks; Location: home-based (Telerehabilitation); Supervision: remote supervision via Zoom by study interventionists

Stroke

Kannan et al.27

RCT

N = 24; chronic stroke survivors (PwCS); hemiparetic, ambulatory; age N/A

Wii Fit (Nintendo)

6 weeks of high-intensity, tapered balance training; 20 sessions total; dual-task training with exergames (Wii Fit) combined with cognitive tasks

Duration: 6 weeks; Location: rehabilitation facility; Supervision: study investigators

Huber et al.29

Feasibility study

N = 13 (10 completed); chronic stroke patients (≥18 years); median age: 68 years

Dividat Senso (pressure-sensitive platform)

2 sessions/week for 8 weeks; Motor-cognitive exergame-based rehabilitation with personalized progression using an adapted taxonomy

Duration: 8 weeks; Location: Physiotherapy center and senior home (Zurich, Switzerland); Supervision: one-to-one by trained movement scientists

Maier et al.26

RCT

N = 30; age 45–75; community-dwelling chronic stroke patients (>6 months post-stroke); MoCA <26; mild–moderate motor deficits; no severe cognitive or perceptual impairments

VR-based system (Rehabilitation Gaming System - RGS) with motion capture, avatars, and adaptive algorithms

Daily 30 min (3 VR tasks × 10 min); 5 days/week for 6 weeks; tasks include Star Constellations, Quality Controller, Complex Spheroids

Location: hospital-based; Supervision: supervised setup only (therapists only assisted technically, no therapeutic feedback). Training executed independently by participants

PD

Yun et al.32

Prospective, single-center, single-arm feasibility study

12 participants (mean age 73.83 ± 6.09 years)

HTC Vive Pro (HMD, controllers, trackers, Steam VR base station)

10 sessions, 2–3 times a week, 30 min per session

Exergames: go/no-go punch game, go/no-go stepping game, number punch game

Duration: 10 sessions, total of 30 min per session; Location: Seoul National University Hospital, Seoul, Republic of Korea; Supervision: Supervised by an occupational therapist during the VR sessions

  1. MCI mild cognitive impairment, SCD subjective cognitive decline, MS multiple sclerosis, PD Parkinson’s disease, RCT randomized controlled trial.