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Randomized-controlled trial of skills-based vr vs. distraction vr vs. sham VR for chronic low back pain
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  • Published: 16 February 2026

Randomized-controlled trial of skills-based vr vs. distraction vr vs. sham VR for chronic low back pain

  • Brennan M. R. Spiegel1,
  • Samuel A. Eberlein1,
  • Susan Persky2,
  • Mariko L. Ishimori3,
  • Swamy Venuturupalli3,
  • Joseph Tu4,
  • Fadi Alhatem4,
  • Mary A. Vijjeswarapu4,
  • Zoe Krut1,
  • Tom Norris5,
  • So Yung Choi6,
  • Mourad Tighiouart6,
  • Lindsey Ross7,
  • Mark Vrahas8,
  • Omer Liran1,9,
  • Itai Danovitch9,
  • Tinh Vuong10 &
  • …
  • Joshua Fouladian1 

npj Digital Medicine , Article number:  (2026) Cite this article

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We are providing an unedited version of this manuscript to give early access to its findings. Before final publication, the manuscript will undergo further editing. Please note there may be errors present which affect the content, and all legal disclaimers apply.

Subjects

  • Diseases
  • Health care
  • Medical research
  • Neuroscience
  • Psychology

Abstract

Chronic low back pain (cLBP) significantly impacts quality of life, highlighting the need for safe, home-based, non-pharmacological therapies. This study (NCT04409353) evaluated three interventions utilizing Virtual Reality (VR) for managing cLBP. 385 participants were randomized across three groups: Skills-Based VR (biofeedback, interoceptive training, and relaxation), Distraction VR (immersive 360-degree videos), and Sham VR (2D videos). The primary outcome was the change in PROMIS Pain Interference (PI). Secondary outcomes included the change in physical function, anxiety, depression, sleep disturbance, opioid use, and Fitbit-measured steps and sleep efficiency. No significant differences were observed between active VR (Skills-Based and Distraction) and Sham VR for the primary or most secondary outcomes. Secondary findings indicated a greater reduction in daily opioid use in the Distraction VR group compared to Sham VR (p = 0.009), and exploratory analyses revealed that baseline anxiety significantly predicted PROMIS-PI improvement within the Skills-Based VR (p = 0.025) group. Depression symptoms showed no such association. Adverse events were predominantly mild and self-limited, with cybersickness being the most common. Neither active VR program outperformed Sham VR for the primary outcome. High adherence across groups underscored the feasibility of home-based VR. Future studies, powered to test anxiety-moderated treatment effects and opioid-use reduction as primary outcomes, are warranted.

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Data availability

Per NIH and BACPAC consortium data-sharing requirements, deidentified datasets containing participant characteristics and PROs are published on the Vivli platform (https://doi.org/10.25934/PR00011733).

Code availability

The underlying code used for study is not publicly available but may be made available to qualified researchers on reasonable request from the corresponding author.

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Acknowledgements

This work is primarily supported by the NIH/NIAMS Award Number UH3AR076573. The content is solely the responsibility of the authors and does not necessarily represent the official views of the NIH. NIAMS had no role in the design of the study, and did not have a role in the analysis, interpretation of data, or decision to submit results for publication. AppliedVR provided the VR devices and software for the trial through grant budgetary support. However, the company was not involved in the conduct of the study, data analysis, interpretation, or the decision to submit the findings for publication. The study received additional support from the Marc and Sheri Rapaport Fund for Digital Health Science and Precision Health at Cedars-Sinai and NIH National Center for Advancing Translational Science (NCATS) UCLA CTSI Grant Number UL1TR001881.

Author information

Authors and Affiliations

  1. Cedars-Sinai Medical Center, Center for Virtual Medicine and Health System Transformation, Los Angeles, CA, USA

    Brennan M. R. Spiegel, Samuel A. Eberlein, Zoe Krut, Omer Liran & Joshua Fouladian

  2. Social and Behavioral Research Branch, National Human Genome Research Institute, National Institutes of Health, Bethesda, USA

    Susan Persky

  3. Cedars-Sinai Medical Center, Department of Medicine, Division of Rheumatology, Los Angeles, CA, USA

    Mariko L. Ishimori & Swamy Venuturupalli

  4. Cedars-Sinai Medical Center, Department of Physical Medicine and Rehabilitation, Los Angeles, CA, USA

    Joseph Tu, Fadi Alhatem & Mary A. Vijjeswarapu

  5. American Chronic Pain Association, Overland Park, KS, USA

    Tom Norris

  6. Cedars-Sinai Medical Center, Biostatistics Shared Resource, Department of Computational Biomedicine, Los Angeles, CA, USA

    So Yung Choi & Mourad Tighiouart

  7. Cedars-Sinai Medical Center, Department of Neurosurgery, Los Angeles, CA, USA

    Lindsey Ross

  8. Cedars-Sinai Medical Center, Department of Orthopaedic Surgery, Los Angeles, CA, USA

    Mark Vrahas

  9. Cedars-Sinai Medical Center, Department of Psychiatry and Behavioral Neuroscience, Los Angeles, CA, USA

    Omer Liran & Itai Danovitch

  10. The Saban Clinic, Los Angeles, CA, USA

    Tinh Vuong

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Contributions

B.M.R.S. wrote the main manuscript text. S.A.E. prepared Figure 1. S.Y.C. performed statistical analyses and prepared Table 1 and Figures 2-3. B.M.R.S., S.A.E., S.Y.C., S.P., M.L.I., S.V., J.T., F.A., M.A.V., Z.K., T.N., M.T., L.R., M.V., O.L., I.D., T.V., and J.F. reviewed the manuscript.

Corresponding author

Correspondence to Brennan M. R. Spiegel.

Ethics declarations

Competing interests

The authors have no conflicts of interest to declare. AppliedVR, the manufacturer of RelieVRx, participated in the Cedars-Sinai Accelerator in partnership with Techstars in 2016; however, none of the authors are employed by AppliedVR, hold equity in the company, receive royalties from the company, or benefit financially from the Cedars-Sinai Accelerator. One author (B.S.) serves on the Editorial Board of npj Digital Medicine but had no involvement in the review, handling, or decision-making related to this manuscript.

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Spiegel, B.M.R., Eberlein, S.A., Persky, S. et al. Randomized-controlled trial of skills-based vr vs. distraction vr vs. sham VR for chronic low back pain. npj Digit. Med. (2026). https://doi.org/10.1038/s41746-026-02437-4

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  • Received: 27 August 2025

  • Accepted: 05 February 2026

  • Published: 16 February 2026

  • DOI: https://doi.org/10.1038/s41746-026-02437-4

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