Fig. 1: Experimental paradigm and behavioural results.
From: Aperiodic and oscillatory systems underpinning human domain-general cognition

A Experimental design of the working memory task (WM), the switching task (SWIT), and the multi-source interference task (MSIT). Each task had two versions with either alphanumeric or colour stimuli as task contents. For the WM task, participants were required to remember either four items (hard condition) or two items (easy condition). The items were letters in the alphanumeric condition and were coloured circles in the colour condition. For the SWIT task, participants made responses based on the current rule indicated by the shape (a square or a diamond) that surrounded the item. Switch trials (the rule for the present trial differed from the last trial) were considered the hard condition, and repeat trials (the rule for the present trial repeated the last trial) were considered the easy condition. For the MSIT task, participants needed to identify the unique item among three presented items. In the easy (congruent) condition, the target item was presented in the position compatible with its original value (e.g., “100” or “red, black, black”). In the incongruent (hard) condition, the target item was presented in the position incongruent with the original value and always flanked by different interfering numbers or colours (e.g., “331” or “blue, blue, red”). B Behavioural accuracy (left) and response time (RT; right) in easy and hard conditions for each subtask. Each individual dot in the raincloud plots represents a participant and the bolded dot shows the mean. Repeated measures ANOVAs (task demand * task contents) showed that the main effects of task demand (hard vs. easy) were significant for both accuracy and RT for all 6 subtasks (all ps < 0.002).