Figure 1
From: Social cycling and conditional responses in the Rock-Paper-Scissors game

The Rock-Paper-Scissors game.
(A) Each matrix entry specifies the row action's payoff. (B) Non-transitive dominance relations (R beats S, P beats R, S beats P) among the three actions. (C) The social state plane for a population of size N = 6. Each filled circle denotes a social state (nR, nP, nS); the star marks the centroid c0; the arrows indicate three social state transitions at game rounds t = 1, 2, 3.