Figure 4

Distortion process for Oculus Rift.
After the images for the left and right eye are rendered (left), they are pasted as textures onto the distortion meshes (center), leading to the final distorted images (right), which appear normal when viewed through the fisheye lenses of Oculus Rift. Note that the letters are rendered much larger than in our Oculus-TVA application to better visualize the distortion effect.