Table 1 Descriptive statistics

From: Neural correlates of video game empathy training in adolescents: a randomized trial

Measure

Group

N

Mean

S.D.

Min.

Max.

EA delta

Crystals

33

−0.03

0.21

−0.39

0.40

Bastion

40

0.03

0.25

−0.43

0.47

EC delta

Crystals

31

0.06

2.57

−6

5

Bastion

39

0.03

2.49

−5

6

VMPFC – Amygdala rs-fMRI delta

Crystals

31

0.10

0.43

−0.75

0.88

Bastion

33

−0.03

0.28

−0.76

0.54

DMPFC – Amygdala rs-fMRI delta

Crystals

30

0.10

0.43

−0.83

1.20

Bastion

33

0.04

0.35

−0.79

0.83

RTPJ EA-related activation delta

Crystals

33

−0.02

0.66

−1.75

1.69

Bastion

39

−0.05

1.13

−3.55

1.83

VMPFC EA-related activation delta

Crystals

33

−0.03

1.08

−3.04

3.15

Bastion

38

−0.26

1.43

−5.27

2.67

DMPFC EA-related activation delta

Crystals

33

−0.29

0.56

−2.09

0.85

Bastion

39

0.05

1.00

−3.14

3.15

Emotion identification first tries

Crystals

33

54.0

12.0

27

74

Emotion intensity first tries

Crystals

33

29.6

10.4

14

60

Game engagement

Crystals

33

0.06

0.92

−1.72

2.24

Total time playing Crystals

Crystals

33

220.2

53.2

121.0

334.1

Number taser uses

Crystals

33

19.3

18.0

3

103

Number quests completed

Crystals

33

36.1

6.7

19

57

  1. Descriptive statistics by group for all variables used in analysis. S.D. standard deviation, Min. minimum, Max. maximum, delta, time 2 – time 1 difference, EA empathic accuracy, EC self-reported empathic concern, rs-fMRI resting state functional magnetic resonance imaging, VMPFC ventromedial prefrontal cortex, DMPFC dorsomedial prefrontal cortex, RTPJ right temporoparietal junction