Table 2 Circular intuitionistic fuzzy decision matrix.

From: An intelligent algorithm for optimizing player positioning using circular intuitionistic fuzzy COCOSO with Einstein aggregation

 

\({Q}_{1}\)

\({Q}_{2}\)

\({Q}_{3}\)

\({Q}_{4}\)

\({q}_{1}\)

\(\left(0.52, 0.34, 0.51\right)\)

\(\left(0.45, 0.35, 0.62\right)\)

\(\left(0.39, 0.59, 0.37\right)\)

\(\left(0.54, 0.41, 0.19\right)\)

\({q}_{2}\)

\(\left(0.44, 0.48, 0.39\right)\)

\(\left(0.48, 0.27, 0.68\right)\)

\(\left(0.24, 0.64, 0.47\right)\)

\(\left(0.71, 0.21, 0.72\right)\)

\({q}_{3}\)

\(\left(0.26, 0.34, 0.53\right)\)

\(\left(0.55, 0.41, 0.53\right)\)

\(\left(0.46, 0.47, 0.26\right)\)

\(\left(0.61, 0.38, 0.42\right)\)

\({q}_{4}\)

\(\left(0.66, 0.31, 0.28\right)\)

\(\left(0.19, 0.11, 0.46\right)\)

\(\left(0.32, 0.32, 0.26\right)\)

\(\left(0.46, 0.42, 0.51\right)\)

\({q}_{5}\)

\(\left(0.25, 0.35, 0.43\right)\)

\(\left(0.42, 0.54, 0.49\right)\)

\(\left(0.58, 0.38, 0.16\right)\)

\(\left(0.57, 0.39, 0.49\right)\)