Table 3 Multiple regression results for TAM across the three training conditions.
Model | R2 | adj. R2 | SEE | F (Sig.) | β | t | Sig. | |
|---|---|---|---|---|---|---|---|---|
PU = β0 + β1PEOU + e a. Predictors: (Constant), PEOU | ||||||||
Current e-learning | Model | .064 | .012 | .388 | .283 | Â | Â | Â |
PEOU | Â | Â | Â | Â | .252 | 1.106 | .283 | |
Gamification | Model | .320 | .277 | .313 | .015** | Â | Â | Â |
PEOU | Â | Â | Â | Â | .565 | 2.741 | .015** | |
Gamification-based mental model | Model | .053 | -.010 | .361 | .374 | Â | Â | Â |
PEOU | Â | Â | Â | Â | .230 | .916 | .374 | |
AT = β0 + β1PU + β2PEOU + e a. Predictors: (Constant), PU, PEOU | ||||||||
Current e-learning | Model | .248 | .159 | .731 | .089 | Â | Â | Â |
PEOU | Â | Â | Â | Â | .295 | 1.358 | .192 | |
PU | Â | Â | Â | Â | .333 | 1.532 | .144 | |
Gamification | Model | .653 | .607 | .393 |  < .001*** |  |  |  |
PEOU | Â | Â | Â | Â | .501 | 2.718 | .016** | |
PU | Â | Â | Â | Â | .412 | 2.234 | .041** | |
Gamification-based mental model | Model | .057 | -.078 | .450 | .666 | Â | Â | Â |
PEOU | Â | Â | Â | Â | .240 | .901 | .383 | |
PU | Â | Â | Â | Â | -.098 | -.366 | .720 | |
BI = β0 + β1AT + β2PU + e a. Predictors: (Constant), AT, PU | ||||||||
Current e-learning | Model | .582 | .533 | .326 |  < .001*** |  |  |  |
PU | Â | Â | Â | Â | .140 | .814 | .427 | |
AT |  |  |  |  | .695 | 4.050 |  < .001*** | |
Gamification | Model | .400 | .320 | .454 | .022** | Â | Â | Â |
PU | Â | Â | Â | Â | .323 | 1.162 | .264 | |
AT | Â | Â | Â | Â | .363 | 1.307 | .211 | |
Gamification-based mental model | Model | .704 | .662 | .190 |  < .001*** |  |  |  |
PU | Â | Â | Â | Â | .044 | .302 | .767 | |
AT |  |  |  |  | .840 | 5.771 |  < .001*** | |