Table 1 Questionnaire items used in this study.
From: Cancer patients’ acceptance of virtual reality interventions for self-emotion regulation
Construct | Item | Explanation | References |
---|---|---|---|
Perceived usefulness (PU) | PU1 | I believe VR can provide great entertainment | |
PU2 | I believe using VR can help me distract my attention | ||
PU3 | I believe VR can help me forget about my troubles | ||
PU4 | I believe VR can help me increase positive emotions | ||
Perceived ease of use (PEOU) | PEOU1 | I believe becoming proficient in using VR is easy for me | |
PEOU2 | I believe learning to use VR is easy for me | ||
PEOU3 | I believe using VR to regulate my emotions comes naturally to me | ||
Attitude (ATT) | ATT1 | I believe using VR to regulate my emotions is a good idea | |
ATT2 | I believe using VR to regulate my emotions is a wise choice | ||
ATT3 | I have a positive attitude towards using VR to regulate my emotions | ||
Behavioral intention (BI) | BI1 | If given the opportunity, I would be willing to use VR to regulate my emotions | |
BI2 | I would recommend fellow patients to use VR for regulating their emotions | ||
BI3 | I look forward to using more VR for self-emotion regulation | ||
Capability performance (CP) | CP1 | I believe that using VR can help me regulate my emotions more quickly | |
CP2 | I think using VR to regulate emotions is faster than self-regulation | ||
CP3 | I believe that using VR to regulate my own emotions is more effective than seeking comfort from others | ||
Self-efficacy (SE) | SE1 | I believe I can easily use VR to regulate my emotions | |
SE2 | I think it feels great to use VR to regulate emotions | ||
SE3 | I believe that even without anyone teaching me, I can easily figure out how to operate VR | ||
Technology anxiety (TA) | TA1 | I'm concerned that VR might leak my private information | Lindner et al.110 |
TA2 | I'm afraid that making a mistake during VR usage could lead to serious consequences | ||
TA3 | I'm hesitant to use VR technology because I’m afraid of making mistakes | ||
User experience (UE) | UE1 | I believe VR can provide me with entirely new experiences | |
UE2 | The visuals in VR make me feel very immersed | ||
UE3 | The movements and feedback in VR are very responsive | ||
UE4 | Overall, I think the user experience in VR is excellent | ||
Immersed virtual environment (IVE) | IVE1 | During the use of VR, I can temporarily set aside real-world problems | |
IVE2 | While using VR, I forget about the surrounding world | ||
IVE3 | In the process of using VR, I experience a sense of immersion | ||
IVE4 | When using VR, I feel that time passes quickly | ||
Social norms (SN) | SN1 | The opinions and attitudes of family and friends can influence my use of VR for self-emotional regulation | |
SN2 | The viewpoints and attitudes of people around me, such as fellow patients, can affect my use of VR for self-emotional regulation | ||
SN3 | Promotions by the government, media, and hospitals can impact my use of VR | ||
Perceived enjoyment (PE) | PE1 | I believe I would greatly enjoy the process of using VR | |
PE2 | I find using VR to be a lot of fun | ||
PE3 | I think VR is very appealing | ||
Personal innovativeness (PI) | PI1 | I enjoy trying out new technologies | |
PI2 | I am willing to embrace the changes brought about by high-tech innovations like VR | ||
PI3 | If I hear about new technologies, I will make an effort to experiment with them | ||
PI4 | Among my peers, I am often the first person to use new technology products or services | ||
Perceived risk (PR) | PR1 | I believe that the quality of VR devices and content varies widely | Castiblanco et al.115 |
PR2 | I think that using VR may cause dizziness, nausea, and physical discomfort | ||
PR3 | I find using VR to be quite cumbersome |