Table 1 Questionnaire items used in this study.

From: Cancer patients’ acceptance of virtual reality interventions for self-emotion regulation

Construct

Item

Explanation

References

Perceived usefulness (PU)

PU1

I believe VR can provide great entertainment

Venkatesh and Davis93, Fagan et al.125

PU2

I believe using VR can help me distract my attention

PU3

I believe VR can help me forget about my troubles

PU4

I believe VR can help me increase positive emotions

Perceived ease of use (PEOU)

PEOU1

I believe becoming proficient in using VR is easy for me

Venkatesh and Davis93, Fagan et al.125

PEOU2

I believe learning to use VR is easy for me

PEOU3

I believe using VR to regulate my emotions comes naturally to me

Attitude (ATT)

ATT1

I believe using VR to regulate my emotions is a good idea

Venkatesh and Davis93, Kim et al.98

ATT2

I believe using VR to regulate my emotions is a wise choice

ATT3

I have a positive attitude towards using VR to regulate my emotions

Behavioral intention (BI)

BI1

If given the opportunity, I would be willing to use VR to regulate my emotions

Venkatesh and Davis.93, Kim et al.98

BI2

I would recommend fellow patients to use VR for regulating their emotions

BI3

I look forward to using more VR for self-emotion regulation

Capability performance (CP)

CP1

I believe that using VR can help me regulate my emotions more quickly

Rasimah et al. 126, Shao and Lee85

CP2

I think using VR to regulate emotions is faster than self-regulation

CP3

I believe that using VR to regulate my own emotions is more effective than seeking comfort from others

Self-efficacy (SE)

SE1

I believe I can easily use VR to regulate my emotions

Bandura100, Adams et al.120

SE2

I think it feels great to use VR to regulate emotions

SE3

I believe that even without anyone teaching me, I can easily figure out how to operate VR

Technology anxiety (TA)

TA1

I'm concerned that VR might leak my private information

Lindner et al.110

TA2

I'm afraid that making a mistake during VR usage could lead to serious consequences

TA3

I'm hesitant to use VR technology because I’m afraid of making mistakes

User experience (UE)

UE1

I believe VR can provide me with entirely new experiences

Kim et al.98, Mäkinen et al.99, Sagnier et al.122

UE2

The visuals in VR make me feel very immersed

UE3

The movements and feedback in VR are very responsive

UE4

Overall, I think the user experience in VR is excellent

Immersed virtual environment (IVE)

IVE1

During the use of VR, I can temporarily set aside real-world problems

Kim et al.98, Xu et al.127

IVE2

While using VR, I forget about the surrounding world

IVE3

In the process of using VR, I experience a sense of immersion

IVE4

When using VR, I feel that time passes quickly

Social norms (SN)

SN1

The opinions and attitudes of family and friends can influence my use of VR for self-emotional regulation

Castiblanco et al.115, Sagnier et al.122

SN2

The viewpoints and attitudes of people around me, such as fellow patients, can affect my use of VR for self-emotional regulation

SN3

Promotions by the government, media, and hospitals can impact my use of VR

Perceived enjoyment (PE)

PE1

I believe I would greatly enjoy the process of using VR

Venkatesh and Davis.93, Hsiao and Yang95

PE2

I find using VR to be a lot of fun

PE3

I think VR is very appealing

Personal innovativeness (PI)

PI1

I enjoy trying out new technologies

Adams et al.120, Kim et al.123, Bogicevic et al.128

PI2

I am willing to embrace the changes brought about by high-tech innovations like VR

PI3

If I hear about new technologies, I will make an effort to experiment with them

PI4

Among my peers, I am often the first person to use new technology products or services

Perceived risk (PR)

PR1

I believe that the quality of VR devices and content varies widely

Castiblanco et al.115

PR2

I think that using VR may cause dizziness, nausea, and physical discomfort

PR3

I find using VR to be quite cumbersome