Table 4 Types of technology and the impact of interventions on affect (n = 18).
Software | Significant | Non-significant |
---|---|---|
Application | Interest (1) | Attitude (1) |
Learning Experience (4) | Motivation (1) | |
Satisfaction (1) | Emotion (1) | |
Motivation (1) | ||
Learning Management | Attitude (1) | Technology Acceptance (1) |
System | Satisfaction (2) | Self-Efficacy (1) |
Motivation (1) | ||
Computer-Assisted Instruction | Interest (2) | Self-Efficacy (1) |
Self-Efficacy (1) | Emotion (1) | |
Computer-Aided Assessment | Interest (1) | |
Attitude (1) | ||
Motivation (1) | ||
Dynamic Math Software | Interest (1) | |
Intelligent Tutoring System | Motivation (1) | |
Multiple | Attitude (1) | |
Learning Experience (1) | ||
Satisfaction (1) |