Table 1 Demographic information of the participants

From: Understanding continued use intention of digital intangible cultural heritage games through the SOR model

  

Number

Percentage

Gender

Female

248

73.4

 

Male

90

26.6

Age

19–40

323

95.6

 

41–60

15

4.4

Year of gaming experience

<1 year

72

21.3

 

1–5 years

170

50.3

 

6–10 years

62

18.3

 

11–15 years

19

5.6

 

16–20 years

8

2.4

 

More than 20 years

7

2.1

Level of education

PhD

25

7.4

 

Masters

131

38.8

 

Degree

153

45.3

 

Diploma

15

4.4

 

Others

14

4.1