Fig. 4: Production of dynamic mesh animation and Gaussian Splatting volumetric video.
From: Digital heritage integration of Kunqu opera and Suzhou classical gardens

a On-site data acquisition. b Motion capture session. c Studio shooting environment. d Illustration of two-person interaction in volumetric video, arranged in chronological order from left to right. e Volumetric video generated by Gaussian Splatting (top) vs. mesh animation created via motion capture (bottom). f Gaussian Splatting results of all actor instances.