Table 2 Problematic video game, social media, and mobile phone use in the Adolescent Brain Cognitive Development (ABCD) Study.

From: Social epidemiology of early adolescent problematic screen use in the United States

Video Game Addiction Questionnairea

Never

Very rarely

Rarely

Sometimes

Often

Very often

Ā ā€ƒI spend a lot of time thinking about playing video games

27.0%

18.3%

13.3%

22.3%

10.9%

8.2%

Ā ā€ƒI feel the need to play video games more and more

47.9%

15.5%

15.8%

11.9%

4.8%

4.0%

Ā ā€ƒI play video games so I can forget about my problems

54.9%

11.6%

9.3%

12.3%

5.9%

6.0%

Ā ā€ƒI’ve tried to play video games less but I can’t

62.2%

12.5%

9.2%

9.1%

3.6%

3.5%

Ā ā€ƒI’ve become stressed or upset if I am not allowed to play video games

60.5%

15.8%

8.3%

9.0%

3.2%

3.2%

Ā ā€ƒI play video games so much that it has had a bad effect on my schoolwork or job

78.5%

10.4%

4.9%

3.9%

1.3%

1.0%

Social Media Addiction Questionnaireb

Never

Very rarely

Rarely

Sometimes

Often

Very often

Ā ā€ƒI spend a lot of time thinking about social media apps or planning my use of social media apps

35.6%

24.8%

17.1%

16.1%

4.6%

1.8%

Ā ā€ƒI feel the need to use social media apps more and more

55.3%

17.4%

15.7%

8.2%

2.4%

1.1%

Ā ā€ƒI use social media apps so I can forget about my problems

61.9%

11.5%

8.3%

11.5%

4.0%

2.9%

Ā ā€ƒI’ve tried to use my social media apps less but I can’t

62.6%

12.9%

9.1%

9.1%

3.9%

2.5%

Ā ā€ƒI’ve become stressed or upset if I am not allowed to use my social media apps

68.4%

12.7%

7.2%

7.3%

2.3%

2.2%

Ā ā€ƒI use social media apps so much that it has had a bad effect on my schoolwork or job

78.8%

9.8%

5.3%

4.2%

1.3%

0.7%

Mobile Phone Involvement Questionnairec

Strongly disagree

Disagree

Somewhat disagree

Neither agree nor disagree

Somewhat agree

Agree

Strongly agree

Ā ā€ƒI interrupt whatever else I am doing when I am contacted on my phone

17.7%

26.3%

14.3%

11.2%

19.5%

7.8%

3.3%

Ā ā€ƒI often use my phone for no particular reason

13.6%

23.1%

9.3%

10.1%

22.4%

15.8%

5.7%

Ā ā€ƒI feel connected to others when I am using my phone

12.0%

19.1%

9.9%

15.6%

21.8%

16.7%

5.0%

Ā ā€ƒArguments have arisen with others because of my phone use

32.4%

33.0%

8.0%

9.3%

10.4%

4.9%

2.1%

Ā ā€ƒI lose track of how much I am using my phone.

15.0%

19.6%

9.3%

8.6%

19.8%

17.0%

10.7%

Ā ā€ƒI often think about my phone when I am not using it

28.5%

34.7%

9.8%

7.7%

9.6%

6.1%

3.7%

Ā ā€ƒI have been unable to reduce my phone use

25.3%

36.0%

10.0%

11.6%

8.3%

6.1%

2.7%

The thought of being without my phone makes me feel distressed

44.0%

32.2%

5.9%

6.6%

5.9%

3.2%

2.2%

  1. ABCD propensity weights were applied based on the American Community Survey from the US Census.
  2. aAsked among a subset who reported video game use (n = 7595).
  3. bAsked among a subset who reported social media use (n = 5652).
  4. cAsked among a subset who reported mobile use (n = 7361).